Managing a fleet is quite alien as far as incremental games go: ship gets destroyed, needs replenishment, need a cap and in general it's not something you just buy - buy - buy
Since the beginning the 'resource allocation' auto-build model was a placeholder for making things easier to code, but the in the last update it's finally possible to set precise production order for your main fleet. Tracking maintenance precisely will also allow to make multiple fleet in the future, opening the door for the creation of specialized task forces and a mission system to expand upon the four actions
For now, the new ux will enable players to quickly setup their fleet to match the enemy challenges.
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